Metadata
Title
Digital Storytelling
Category
general
UUID
8cab659d4c9e4eed9a755610050819cb
Source URL
https://www.lboro.ac.uk/research/spotlights/digital-storytelling/
Parent URL
https://www.lboro.ac.uk/research/spotlights/
Crawl Time
2026-03-24T00:03:14+00:00
Rendered Raw Markdown

Digital Storytelling

Source: https://www.lboro.ac.uk/research/spotlights/digital-storytelling/ Parent: https://www.lboro.ac.uk/research/spotlights/

Transforming educational practices to promote inclusivity for hard-to-reach groups

Participation in learning has many positive benefits for both the individual learner and wider society.

However, many adults feel excluded from education due to a lack of opportunities, their anxieties around returning to study, and limited appropriate learning methods and tools.

One way to help overcome this is through digital storytelling (DS), a participatory creative process through which learners create a short video combining personal images and a voiceover.

This technique allows people with little or no computer experience to share their stories, develop literacy and computer skills, and acquire other competencies including decision-making, critical thinking and teamwork.

Our research has transformed the DS method, making it easier to tailor to the needs of diverse learners and to embed in real learning environments.

Our impact

Inspiring a new approach to teaching and learning

Changes in practice at the US Smithsonian Institution

Adult education policy change in Spain

The research

Working with partners across Europe and in the US, we have developed an innovative digital storytelling (DS) toolkit that allows previously excluded adult learners to successfully engage in lifelong learning.

Our practice-led approach has involved stakeholders – including learners, teachers, museum educators, and policy makers at institutions and within government – via DS training sessions, public engagement activities in museums and community centres, and policy workshops and focus groups.

Working closely with educators – predominantly from Community Colleges, Adult Education Centres and NGOs – we have demonstrated that co-designing and implementing a set of innovative tools to engage all participants in the co-creative process results in deeper and more lasting learning experiences.

In 2019, Dr Liguori successfully secured an AHRC International Placement Scheme Fellowship to work with the Smithsonian Institution. This enabled her to work with the museum’s educators to explore how DS can be used to make information come to life, engaging participants emotionally and enhancing their learning.

Some of the digital stories, tools and templates created during this research are available on the Smithsonian Learning Lab which received the Webby Award for Best Education Website in 2019.

Working with Dr Liguori taught me that you can aim for the stars. People’s voices matter, and by helping visitors and colleagues to use them, we really do contribute to a more just future.

Philippa Rappoport Manager of Community Engagement - Smithsonian Institution

### 44% of Europeans do not have basic digital skills (2017)

### Just 35% of UK adults are in education

### 25% of UK workers will never escape low-paid jobs

Research funders

Development partners

Meet the experts

Professor Michael Wilson

Professor of Drama – Creative Arts

Dr Antonia Liguori

Professor of Participatory Storytelling and Public Policy