Metadata
Title
Digital storytelling to enhance active and deep learning within the Smithsonian Learning Lab [CONTEXTUAL PDF]
Category
general
UUID
a17b4aa93bb5433a864cd822a8dafc88
Source URL
https://repository.lboro.ac.uk/articles/educational_resource/Digital_storytellin...
Parent URL
https://www.lboro.ac.uk/research/spotlights/digital-storytelling/
Crawl Time
2026-03-24T00:03:20+00:00
Rendered Raw Markdown
# Digital storytelling to enhance active and deep learning within the Smithsonian Learning Lab [CONTEXTUAL PDF]

**Source**: https://repository.lboro.ac.uk/articles/educational_resource/Digital_storytelling_to_enhance_active_and_deep_learning_within_the_Smithsonian_Learning_Lab_CONTEXTUAL_PDF_/13604228
**Parent**: https://www.lboro.ac.uk/research/spotlights/digital-storytelling/

Expand

- <https://hdl.handle.net/2134/13604228>

  Copy identifier URL to clipboardIdentifier Info

Cite[Download (5.44 MB)](https://repository.lboro.ac.uk/ndownloader/files/26098487/1)ShareEmbed

educational resource

 posted on 2021-01-20, 09:33 authored by Antonia Liguori

This portfolio represents a practice-led research workstream across two projects interrogating how digital storytelling can be adapted to a variety of education environments (both formal and non-formal) to facilitate active and deep learning.
This work initially grew out Liguori’s work on a variety of EU funded projects focusing on new digital tools for School and Adult Education and was expanded and implemented during her Fellowship in 2018 at the Smithsonian Center for Learning and Digital Access, where she had the opportunity to co-design a new inclusive teaching practice.
Liguori subsequently disseminated this practice through additional EU funded projects, collaborative work with NGOs in the global South and during public lectures in the US and in Europe.
This work has enabled the Storytelling Academy at Loughborough University to explore new theories on digital storytelling in Education and methods of practice-led storytelling research, whereby the benefits of the creative process foster the learning process. As a result, some of the
Institutions involved in the co-design workshops, such as the Montgomery College in Maryland, US, and George Washington University, D.C. US, implemented digital storytelling as a teaching strategy and assessment tool in their practice. The work underpins a REF2021 Impact Case Study: ‘Digital Storytelling for Active and Deep Learning: Transforming Educational Practices for Hard to Reach Groups across the US and Europe’.

## History

## School

- Design and Creative Arts

## Department

- Creative Arts

## Version

- NA (Not Applicable or Unknown)

## Language

- en

## Depositor

Dr Antonia Liguori. Deposit date: 18 January 2021

## [Usage metrics](https://info.figshare.com/user-guide/usage-metrics-and-statistics/)

## Categories

No categories selected

## Keywords

[digital storytelling](https://repository.lboro.ac.uk/search?q=:keyword: %22digital%20storytelling%22)[Smithsonian Learning Lab](https://repository.lboro.ac.uk/search?q=:keyword: %22Smithsonian%20Learning%20Lab%22)[active learning](https://repository.lboro.ac.uk/search?q=:keyword: %22active%20learning%22)[contextual pdf](https://repository.lboro.ac.uk/search?q=:keyword: %22contextual%20pdf%22)

## Licence

[CC BY-NC-ND 4.0](https://creativecommons.org/licenses/by-nc-nd/4.0/)

## Exports

Select an option

RefWorksRefWorks

BibTeXBibTeX

Ref. managerRef. manager

EndnoteEndnote

DataCiteDataCite

NLMNLM

DCDC