Metadata
Title
Video Games: Creative & Critical Writing (Q3317E)
Category
undergraduate
UUID
77309e9650f8485b9844981b6ba6ab21
Source URL
https://www.sussex.ac.uk/study/modules/undergraduate/2026/103637-video-games-cre...
Parent URL
https://www.sussex.ac.uk/study/undergraduate/courses/business-analytics-bsc-hons
Crawl Time
2026-03-25T01:51:59+00:00
Rendered Raw Markdown

Video Games: Creative & Critical Writing (Q3317E)

Source: https://www.sussex.ac.uk/study/modules/undergraduate/2026/103637-video-games-creative-critical-writing Parent: https://www.sussex.ac.uk/study/undergraduate/courses/business-analytics-bsc-hons

15 credits, Level 5

Autumn teaching

Video game design involves sophisticated and imaginative construction across hardware, software and aesthetics. Games are intersections between creative culture in arts and design, storytelling, music, and technology. As with all cultural works, they should be subject to thoughtful critique.

The module introduces seminal examples, key texts of game theory and relevant critical theory. You’ll consider the creative aspects of writing for games including:

Teaching

100%: Practical (Workshop)\

Assessment

100%: Coursework (Portfolio)\

Contact hours and workload

This module is approximately 150 hours of work. This breaks down into about 22 hours of contact time and about 128 hours of independent study. The University may make minor variations to the contact hours for operational reasons, including timetabling requirements.

We regularly review our modules to incorporate student feedback, staff expertise, as well as the latest research and teaching methodology. We’re planning to run these modules in the academic year 2026/27. However, there may be changes to these modules in response to feedback, staff availability, student demand or updates to our curriculum.

We’ll make sure to let you know of any material changes to modules at the earliest opportunity.

Courses

This module is offered on the following courses: