# Subject:Motion Capture
**Source**: https://projects.scss.tcd.ie/subject_area/motion-capture/
**Parent**: https://projects.scss.tcd.ie
Metahuman characters [FYP] This project is about building an emotional conversational virtual agent in Unreal Engine that can take text as input and produce speech and associated animations on a Metahuman. The main aspect will be learning to work with virtual human animations and programming the to animate in state-machines. The project will involve integrating … [Read more](https://projects.scss.tcd.ie/project/virtual-conversational-agent/ "[TAKEN] Virtual Conversational Agent with Emotions")
CitizenMetaOne Youtuber live capture setup [FYP or MSc level] Become a virtual youtuber, and create your own live Metahuman system setup, using HTC Vive controllers for tracking the hands and a webcam for capturing the face. This project will use pre-existing animation plugins in Unreal Engine as a starting point (Faceware for the facial capture, … [Read more](https://projects.scss.tcd.ie/project/live-motion-capture-avatar-system/ "[Unavailable] Enfacement for Deep Fakes")
[MSc] In this project, you will first generate a database of cloth simulation for a single character performing a large range of motions, from a mocap database. You will use a commercial cloth simulation software to create the deformations (e.g., Houdini, Maya, UE4 cloth etc.). Then, the idea is to create a neural network that … [Read more](https://projects.scss.tcd.ie/project/neural-network-cloth-simulation/ "[Unavailable] Neural Network Cloth Simulation")