Metadata
Title
Subject:virtual reality
Category
courses
UUID
aace8dca248c4d2ab51d4156600d0f54
Source URL
https://projects.scss.tcd.ie/subject_area/virtual-reality/
Parent URL
https://projects.scss.tcd.ie
Crawl Time
2026-03-16T07:02:46+00:00
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# Subject:virtual reality

**Source**: https://projects.scss.tcd.ie/subject_area/virtual-reality/
**Parent**: https://projects.scss.tcd.ie

This project will develop a procedural facial feature adjustment system for Unreal Engine MetaHumans that dynamically modifies key facial characteristics based on psychological associations between facial traits and personality impressions—for example, enlarging eyes to convey honesty or adjusting jawline to suggest dominance. The system will map established psychological findings about how facial features … [Read more](https://projects.scss.tcd.ie/project/psyface-mapping-personality-traits-to-procedural-facial-features-in-unreal-engine/ "[TAKEN] PsyFace: Mapping Personality Traits to Procedural Facial Features in Unreal Engine")

This project will explore how users select and customize avatars within educational virtual environments and how these choices affect engagement and identification with the learning experience. The student will review existing avatar customization systems, focusing on how well they support user identity expression and ease of use in educational contexts. Using a prototype avatar customization … [Read more](https://projects.scss.tcd.ie/project/exploring-avatar-customization-and-user-engagement-in-virtual-educational-environments/ "[TAKEN] Exploring Avatar Customization and User Engagement in Virtual Educational Environments")

This project will investigate how two core gaze behaviors, mutual gaze and gaze cueing, influence user behavior and attention in dynamic virtual environments. In real-world interactions, direct eye contact increases social presence and engagement, while observing another person’s gaze direction can automatically shift our own attention. Using immersive virtual reality, this study will simulate a … [Read more](https://projects.scss.tcd.ie/project/gaze-and-navigation-user-responses-to-mutual-and-averted-gaze-in-virtual-crowds/ "[Unavailable] Gaze and Navigation: User Responses to Mutual and Averted Gaze in Virtual Crowds")

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This project aims to develop detailed immersive virtual environments for social VR platforms, enhancing user engagement and interaction by leveraging advanced 3D modeling tools, and deploying them via social VR. By creating these virtual worlds, the project seeks to push the boundaries of social VR, offering richer and more immersive experiences for users through exploration … [Read more](https://projects.scss.tcd.ie/project/creating-immersive-virtual-worlds-for-social-vr/ "Creating Immersive Virtual Worlds for Social VR")

In today’s digital age, human-computer interactions rely heavily on visual and auditory feedback. However, there is a significant opportunity to enhance these interactions by incorporating haptic feedback. Haptic feedback engages the sense of touch and can significantly improve accessibility, user experience, and functionality. This project proposes developing a system that integrates haptic feedback into audio-tactile … [Read more](https://projects.scss.tcd.ie/project/enhancing-audio-tactile-interactions-in-vr-with-haptic-feedback/ "Enhancing Audio-Tactile Interactions in Virtual Reality with Haptic Feedback")

VR technology has revolutionized our digital content experience, offering immersive environments and experiences. However, current VR interfaces often fail to provide intuitive and efficient interaction methods. This project proposes the development of innovative interfaces for VR, aiming to enhance user engagement and expand the possibilities of VR applications. The primary objective of this project is … [Read more](https://projects.scss.tcd.ie/project/creating-novel-interfaces-for-virtual-reality/ "Creating Novel Interfaces for Virtual Reality")

VR technology is poised to revolutionize the arts by offering new and exciting possibilities for creative expression and audience engagement. This project proposes a technology-focused exploration of VR’s applications in the Film, Theatre, and Performance discipline, aiming to unlock innovative uses, expand accessibility, and push the boundaries of artistic expression. The primary objective of this … [Read more](https://projects.scss.tcd.ie/project/leveraging-virtual-reality-technology-for-creative-innovation-in-the-arts/ "Leveraging Virtual Reality Technology for Creative Innovation in the Arts")

HCI is at the forefront of technology evolution, constantly seeking more immersive and intuitive ways for users to interact with digital systems. This project proposes a focused exploration of how VR can reshape HCI paradigms, leading to groundbreaking user experience and usability advancements. The primary objective of this project is to investigate and innovate in … [Read more](https://projects.scss.tcd.ie/project/advancing-human-computer-interaction-hci-through-virtual-reality-vr-2/ "Advancing Human-Computer Interaction through Virtual Reality")

Are you interested in researching generative AI techniques for visual content creation?

In this project, we will explore generative AI with a focus on image, video, and 3D content creation and editing. You will build up your background in computer graphics and computer vision and conduct research in the following themes including latent diffusion models and neural radiance fields.

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