Bachelor of Games Development
Source: https://www.uts.edu.au/courses/bachelor-of-games-development Parent: https://www.uts.edu.au/courses/graduate-certificate-in-interaction-design
Games and IT
This course offers a sound education in all aspects of information technology and develops the diverse skills necessary for a career in computer games development.
You'll acquire an enhanced work-ready expertise in games development, iterative design processes, team project planning and management, and games-specific technology.
In doing so, you are equipped with a wide range of skills that can be applied to a range of IT careers, such as practical problem-solving skills, the practical application of theory and research, and programming across a variety of languages.
Part of the Faculty of Engineering and Information Technology.
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Bachelor of Games Development
CODE
UTS: C10229 (version 6)
CRICOS: 057197M
UAC: 603225 (Autumn Session)
LOWEST SELECTION RANK question_mark This refers to the lowest selection rank to which an offer was made for a recent school leaver in the Autumn 2025 intake.
75
Don't have the ATAR?
DURATION
3 years full time\ 6 years part time
INTAKE question_mark These are dates to consider when applying for your course, including when applications open and close.
Autumn Session 2026\ Autumn Session 2027
COURSE FEES question_mark This indicative tuition fee is an estimate for the entire course, based on full-time study each year. Fees are reviewed annually and may change.
Indicative total tuition fee for government-supported domestic students\ $29,332.00
LOCATION question_mark Our classes are held at our City Campus, or specialist off-campus locations. Some of our courses are delivered via online (distance) learning.
City campus
What you’ll study
This course aims to enable you to:
- apply core technical skills to problem analysis and decision-making in computer games development
- collaborate and be creative within a professional environment through the application of technical, problem-solving and teamwork skills
- communicate effectively in a variety of forms across diverse business and technical environments
- apply ethical, legal and political considerations to technological issues as socially responsible professionals
- demonstrate a capacity to take a leadership role in technical and business situations
- be proactive and reflective learners in relation to knowledge, skills, experience and career direction.
Subjects at a glance
-
Core subjects
| Subject Code | Subject Name |
|---|---|
| 31265 | Communication for IT Professionals |
| 43030 | Professional Practice in Computing |
| 31268 | Web Systems |
| 31269 | Business Requirements Modelling |
| 41092 | Network Fundamentals |
| 31271 | Database Fundamentals |
| 31272 | Project Management and the Professional |
| 31260 | Fundamentals of Interaction Design |
| 31262 | Game Design Methodologies |
| 31263 | Introduction to Computer Game Development |
| 31264 | Computer Graphics |
| 41024 | Advanced Games Programming |
| 31102 | Game Design Studio 1 |
| 31103 | Game Design Studio 2 |
| 31251 | Data Structures and Algorithms |
| 48024 | Programming 2 |
| 31241 | Interactive 3D Animation |
| 31248 | Serious Games and Gamification Studio |
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Admissions information
Admissions information
Use the buttons to expand or collapse the section.
-
Course description
Targeted at aspiring professionals in the video games industry, this course is your gateway to a dynamic career in Games development and IT.
Choose this course to equip you with work-ready expertise, not just in games development, but also in valuable transferable IT skills.
What sets this course apart is its focus on real-world application of theoretical knowledge and cutting-edge research in games, alongside the development of a broad skill set encompassing problem-solving, programming in various languages, the use of industry-level game engines and effective communication. You'll also learn about entrepreneurship, continuous professional development, and ethical IT practices.
By the end of this course, you'll have mastered technical skills for computer games development, honed your ability to work creatively in cross-disciplinary teams, and learned to communicate effectively in diverse environments. You'll be prepared to tackle technological issues with ethical and legal insight and assume leadership roles with confidence.
Learning is interactive and practical, blending theory with hands-on projects and teamwork. You'll engage in iterative design processes, industry facing student showcases and project management, preparing you for roles such as game developer, gameplay engineer, game designer, level designer, game producer, IT project manager, software engineer, and more.
Graduates gain an enhanced work-ready expertise in games development, iterative design processes, team project planning and management, and games-specific technology. In doing so, graduates are equipped with a wide range of skills that can be applied to a range of IT careers, such as practical problem-solving skills, the application of theory and cutting-edge research to a real-world context, programming across a variety of languages, professional verbal and written communication, entrepreneurship, life-long learning, and an awareness of the principles of ethics in the IT sector. - ### Important dates
Find out more about application dates relating to this course - ### Year 12 adjustment factor scheme
If you perform highly in your Year 12 subjects, your selection rank may be boosted by the Year 12 subject scheme.
The scheme, which is automatically applied, awards selection rank adjustments to your application based on your marks in subjects that are relevant to the courses you have applied to. - ### ATAR and selection ranks
Your Australian Tertiary Admission Rank (ATAR) is a score between 0.00 and 99.95. It shows you how you rank compared to all the students in your year group in New South Wales. A selection rank combines your ATAR with any other adjustment points that make up your overall university entrance score. Your selection rank may differ from university to university, depending on the adjustment points granted to you at each institution. - ### Scholarships and prizes
Discover our scholarships for undergraduate, postgraduate and research students. Our scholarships celebrate diversity and academic excellence. Use the scholarship search tool to find the right scholarship for you.
Scholarships for domestic students
Scholarships for international students - ### Transdisciplinary Electives at UTS
Employers tell us the skills our graduates acquire from undertaking a Transdisciplinary Elective sets them apart from the crowd. That’s why we have embedded this program into every undergraduate degree.
All you need to do is choose the Elective that inspires you the most.
Transdisciplinary Electives integrate knowledge from multiple disciplines, allowing you to approach complex problems from a range of perspectives.
By combining methods and insights from various disciplines, transdisciplinary learning often leads to breakthrough ideas and creative innovations that may not be possible within the confines of a single discipline.
If you find yourself rapt by the world of innovation – you can pair your core degree with a Diploma in Innovation, graduating with two qualifications in the same timeframe.
In both instances, you’ll work on a real-world challenge presented by an industry partner organisation – partners who often create career pathways for our graduates.
* Excludes students concurrently enrolled in the Bachelor of Creative Intelligence and Innovation. - ### Course duration
The course can be completed in three years of full-time or six years of part-time study. - ### Admission requirements
Applicants must have completed an Australian Year 12 qualification, Australian Qualifications Framework Diploma, or equivalent Australian or overseas qualification at the required level.
Eligibility for admission does not guarantee offer of a place. - ### Domestic course fees
2026 Indicative tuition fees for government-supported domestic students
All offers for domestic undergraduate students are for Commonwealth Supported Places (CSP).This means the Australian Government contributes to your education costs, and you pay the remaining tuition fees, known as the student contribution. If eligible, you can defer payment through HECS-HELP, or you can choose to pay your fees upfront each session.
2026 Tuition Fees
Indicative first-year tuition fee: $9,537.00
Indicative total tuition fee: $29,332.00
Additional Costs
Your tuition fees do not include:
- The Student Services and Amenities Fee (SSAF), which supports student services and activities. If eligible, you can defer this fee using SA-HELP.
- Textbooks, materials, and other course-related costs.
- Any applicable payment processing fees (e.g., credit card surcharges).
Important Information
- Fees are shown in Australian Dollars (AUD).
- The indicative tuition fees above are based on full-time study (1 year = 48 credit points).
- Your actual fees depend on the year you enrol, your study load and the subjects you choose. Some subjects fall into different student contribution bands.
- You can calculate your student contribution based on the amounts listed in the student contribution table.
-
Inherent requirements
Inherent requirements are academic and non-academic requirements that are essential for successfully completing a course at UTS. You can find the inherent requirements for your course via the inherent requirements directory. - ### Assumed knowledge
HSC Mathematics Advanced and any two units of English. Mathematics Extension 1 and English Advanced are recommended. - ### Professional recognition
Graduates are eligible to apply for professional-level membership with the Australian Computer Society. - ### Recognition of prior learning
Students who have completed equivalent subjects at a recognised tertiary education institution may be eligible for recognition of prior learning (RPL) if the subjects completed are deemed by the Faculty to be equivalent to subjects in the course. Established agreements for RPL with external tertiary institutions are outlined in the Recognition of prior learning tool.
To be considered for recognition of prior learning, subjects must normally have been completed no more than ten years prior to the commencement of this course. Limits apply to the number of credit points of RPL that can be granted. - ### Important notes
This course is not offered in the Spring intake.
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If you've experienced long-term disadvantages that have affected your education, you may be eligible for selection rank adjustments through inpUTS.
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With a VET qualification, you're eligible to apply for certain courses. Take the next step in your education.
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If you're Aboriginal or Torres Strait Islander, Jumbunna is an alternative application process for our courses that emphasises diverse pathways to success.
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You can apply for our courses using your previous study. You may even be eligible for recognition of prior learning, so you won’t need to repeat subjects.
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Where you’ll study
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